How It Works
How is XP Earned? XP in the world of the Ascendants is earned by Events & Battles, and there are a few mechanics that help normalize/adjust where progression flows in the ecosystem.
Event Conditions Players have all-in bet. net, east to stuff to do in game to get XP. Example: Action: Spend 250 Gold Reward: Gain 100 XP
Battles You kill things to earn most of your XP. How much Experience you need depends on: Monster Family (Stronger monsters have more XP) Number of enemies defeated Your Player Level Formula Total XP = (XP per Monster × Number of Enemies Defeated) × Player Level You can upgrade Weapons in the game, though if you are defeated during a session, all equipped Weapons will be set to their default XP.
Monster XP Values
Monster
XP Reward
Bandit
50 XP
Shadow Legion
50 XP
Virelurks
100 XP
Dragon
200 XP
Phoenix
200 XP
Lava Beast
100 XP
Hell Hound
50 XP
Heat Bull
70 XP
Syntheris
70 XP
Fire Chicken
25 XP
Wolf Alpha
40 XP
Wolf Baby
25 XP
Monkey
40 XP
Snake
40 XP
Porcupine
40 XP
Egg
15 XP
Pet Wolf
0 XP
Game Over Screen & XP Carryover
When the player have completed a run, they will keep XP earned from a match at 1/10 of its original value and bring the rest back to their base. Example: XP earned during match: 100 Carried over after death: 10 This guarantees a little set to advancement between rounds and balance.
New System: Dual XP
To better track player progression, we introduce two XP types:
Ascension XP (Battle XP) → Used to level up your character.
XP → Used across the entire ecosystem (PvP, Boss Fights, Crafting, Leaderboards, etc.).
This dual system ensures both immediate character growth and long-term ecosystem progression.
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